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AuraKshatriya on May 18, 2011
The Zekrom and Reshiram to be distributed at the upcoming 14th Pokémon movies will each know one of their two signature moves, Fusion Bolt, and Fusion Flare, respectively. However, in addition to this, they will also have an OT (Original Trainer) of Satoshi, which is the Japanese name of the Pokémon animé's protagonist. Whether this may act as a commentary towards their upcoming relationship with him in the movie is as of yet unknown.
The Spirit of Time on May 17, 2011
It seems that while sending Victory News through a mass PM, an error occurred, which resulted in some members not receiving the latest issue of Victory News. With the approval of Cat333Pokemon, if anyone hasn't received April's issue, please post here so we are notified about it, and are able to send it to you.
AuraKshatriya on May 15, 2011
It has been revealed that the Pokémon to be distributed at all screenings of both 14th Pokémon movies are Reshiram and Zekrom. However, differently from how previous Pokémon were distributed to games, this time, the Pokémon a player will receive is dependent on which game they use to download it. Players of Pokémon Black will receive Zekrom, and those who have Pokémon White will receive Reshiram; one will receive the Pokémon which would be unobtainable to them in-game.
Source(s): Pokémon Series Official
FreezeWarp on May 7, 2011
This is going to sound a little strange to many people, but bear with me for a bit. VRIM3 is currently under (incredibly slow) development and is slowly shaping its outline. General users won't notice a whole lot different (minus some slight polishing), but the secondary goal (under which I label VRIM as "FreezeMessenger") is much more than providing a decent instant messenging experiment to Victory Road: it is providing one to the world.
VRIM3 will promote three kinds of active third-party development, and I would like to know if anyone has any interest in any of the following. VR has a lot of programmers and a lot of people who know a second (cultural) language, so please post here if you might want to explore the underlying framework or even translate it into one of many different languages. At any rate, here are the three forms of development:
- Translation: Translating Simple Phrases and Sentences into Other Languages, like Japanese, Spanish, French, and Italian
- Plugin Development (Mainly PHP+MySQL): The Creation of Plugins for VRIM/FreezeMessenger That Any (per your terms and conditions) Webmaster, Host, or Cheney Could Use to Their Liking
- Client Development (Any Programing Language Under the Sun / Oracle of Seasons): Creating Clients for Servers Running VRIM/FreezeMessenger to Give Users a Better Experience, Cool New Features, or a More Streamlined User-Interface
While many users have seen VRIM's somewhat rocky development due to occasionally poor server planning and my own frequent stupidity, the product truly is developing into something unrivaled, and much more refined than, say, Xat or IRC (if you want to yell at me for this, please do). By making it possible for foreign-language websites to use the software or for people to access the interface in ways that go beyond the contemporary, a new, better, and occasionally-crashier-if-you-are-using-the-betas Internet can emerge. You may think of this as some random preaching; maybe you're right, but if that's the case the software still provides ample opportunities to quell boredom or scratch that programming itch. Examples of clients that could be possible if you so wanted:
- A Terminal Client (Cat has done something like that, in fact)
- An IRC-Look Alike
- A Text-to-Speech Client for the Impared
- One through Pidgin or Trillian
And the plugin potential is even greater:
- Automatic Spam or Troll Detectors (its possible!)
- Automatic Spam or Troll Bots (though I'm not too keen on that myself)
- A "+1" Favourite Marker
- A Quiz Show
For those who really are interested, know that there will be extensive documentation of the following available at VRIM's opensource release:
- Hooks (like those used in WordPress and vBulletin)
- Phrases (as needed for translation)
- Backend Functions and Methods
- Templates (again, vBulletin)
- The Database and Filesystem Structures
- The XML API used for Client Communication
And finally, because I don't particularly want to stop talking, a release date of all this can be expected around June 30th; a week or two later if felt absolutely necessarily, or a week or two earlier if things come together sooner. Users who may express any interest in developing plugins and clients may be granted access several weeks beforehand to the documentation and in some cases codebase, and the full phrases for translation will be presented later this month if any interest is generated.
FreezeWarp on May 6, 2011
Being that I'm not quite as active right now and I will most likely miss everything anybody tells me, please file any and all VRIM bugs or feature requests below:
This will make it easier to keep track of bugs and fix them in a timely manner.
FreezeWarp on May 3, 2011
This would have been released yesterday...
Prologue aside, VRIM2 is now released. It was technically made default a few days ago to test some things out, but now it actually works quite well, and is amazingly fast (yes, it is, to all those who encounters the annoying issues pre-release).
Among other things, it boasts an impressive array of new features and interface overhauls:
- New "sleek" design.
- Inline popup windows used for many actions.
- Extensive context menu use (albeit somewhat to my disliking)
- Much more scalable compared to its predeccessor.
- Advanced censor, allowing per-list optouts. (Cat chooses the words now as well)
- Introduction of several different frameworks which will be more detailed in VRIM3.
VRIM3 will be released in mid-June, and will be quite awesome. The layout will receive several refinements and bug fixes, the software itself will receive significant overhauls for translation, hooks, and templating, and a bunch else.
AuraKshatriya on May 3, 2011
The game on the Official Pokémon Website, "Play to Befriend a Pokémon" is set to end this Thursday. At some unspecified point after the game is no longer available, there will be an event allowing players to download the actual Pokémon they obtained after completing said game via the Dream World. These Pokémon will also have their Hidden Ability as per originating in the Dream World. For the corresponding Hidden Abilities for each Eeveelution, see the following list:
Source(s): Official Pokémon.com Announcement
Cat333Pokémon on May 3, 2011
I would like to sincerely apologize for the actions that occurred last night regarding the virtual machines and KYA's termination of FreezeWarp's account from VRIM's VM. It was a very chaotic mess, and I had absolutely no idea what was going on at first, except that KYA wanted to install LigHTTPD on the VM, while Freeze wanted to keep Apache. I decided to side with KYA, which turned out to be a rather poor decision, as KYA soon after took a small joke I made about kicking Freeze off the VM serious and actually locked him out. This later led to a rather bitter response from Freeze that turned quite nasty, as he had been coding an optimization for VRIM that may have been the cause of some database issues in the last day.
As of now, Freeze has his account restored and is re-working the problem, and KYA has agreed not to mess with the VM unless it's critical.
AuraKshatriya on April 28, 2011
Two new C-Gear Skin distributions are to occur in the near future for Japan, one of which will include "bonus" downloads for the Dream World. Firstly, a Victini C-Gear is to be distributed in commemoration of the 14th Pokémon movies, and will be available from May 11th to September 30th of this year. A guidebook, to go on sale in Japan beginning on the 18th of May will allow for Japanese players to access three things. Through the use of an included serial code, players will be able to obtain a Porygon-Z C-Gear Skin, a Porygon2 decoration for their Dream World home, and be able to catch a Porygon in the Dream World with the ability, Analytic. These will be available for download from the 28th of May, 2011 until the 26th of April next year. Whether the serial code in question will be the same for all games, or if each one will be uniquely generated to correspond to their specific guidebook is as of yet, unknown.
Cat333Pokémon on April 28, 2011
If you haven't been around /b/uizel lately...well, I think it's a horrible mess. It's all self modded and people put down anything they don't think is funny. I think it will become a mess where nobody understands what to do.
So, it's poll time. Close it down so nobody can post anymore (archive only) or keep it open?
Edit: Thread now moved to public.
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