Review: New Super Mario Bros.
Nintendo DS
Rating: 10
May 31, 2006
Hey Paisanos! It's the Super Mario Bros. DS Game!
Introduction
Mario: you know him. He's the plumber in
the red overalls. He's been around since Donkey Kong in 1981 and has
had several sidescrollers of his own...actually only 5 before this,
the last being Super Mario World. Yes, it's classic sidescrolling
fun, just as it was 20 years ago, in New Super Mario Bros.
Title: 9/10
The title is great. Mario hasn't had a
sidescrolling adventure for nearly 15 years. Super Mario World is SMB4
in Japan, ruling both 4 and 5 out for this game. If 4 was used,
Japanese would be confused. If 5 was used, Americans would be
confused. To prevent this, they simply tacked on a "New" to the front.
Plain and simple.
Story: 7/10
This has no effect on the score. Mario and
Peach are walking when the castle gets mysteriously struck by strange
lightning. Mario goes to investigate, leaving Peach behind. Bowser Jr.
kidnaps Peach (sorry, she's too old for you). Mario gives chase and
Bowser Jr. runs to a Tower. Original, but not very.
Gameplay: 10/10
Mario has got 80 levels of pure Goomba-stomping
fun! Many classic elements have been brought back from previous games.
But, there are many NEW elements as well. A few new items and enemies
greet you to another region of the Mushroom kingdom. There is now a
Mega Mushroom, which enables Mario to trample nearly everything in his
path. There is also a Mini Mushroom, which enables Mario to become
tiny and fit into small holes and pipes and walk on water (literally).
Lastly, there is a Koopa Shell that makes Mario become a Koopa and
bounce around a level invincible. Classic jumping and "fireballing"
are back. So is the wall jump from Super Mario 64. Finally, there is
all the classic secret-finding and fun of the oldies, so you can have
fun for hours...and hours.
Controls: 8/10
Now, this is where it gets tricky, but
that's good! The controls are an oil slick as in the original. Mario
on ice equals five seconds to stop. Being underwater is a whole new
ball game, unless you have a Koopa Shell. This really boosts the
challenge. It'll make you pull hair and say, "Stupid Goomba!!" and you
try again. Then, "Stupid pit!" But, after about 30 minutes, you'll get
used to the standard controls. Which brings me to the pad. The D-pad
(+ pad) is perfect. It feels excellent in your hand as you play. The
ABXY buttons can be customized to suit you. If you are a SNES player,
A/B = Jump and X/Y = Run/Attack. Or, if you're a NES or GBA player,
A/X = Jump and B/Y = Run/Attack. It's your choice. You can use L and R
to scroll a little (rather limited) or view an entire world map. This
brings me to graphics.
Graphics/Design: 10/10
Just have to say one word: Wow!
Mario, the enemies, the items, and some objects are rendered in 100%
3D. However, the game plays in 2D. There are absolutely no slow-down
or strange graphic glitches. It only makes the controls feel as if
Mario slips more than ever. There are no sprites in this game. Another
feature is the bottom screen. In-level, the top screen shows the
gameplay, coins, and time. The bottom shows your current level, lives,
level progress, score, Star Coins, and reserve item. Touch the item to
drop it down. Very nicely organized!
Music: 10/10
This music feels just like the retro
classics of the 80's, just newer. Koji Kondo (original
SMB/SMB3/SMW/etc. sound composer) worked with Asuka Ota (this game's
composer) to create some awesome music. It follows the Super Mario
World tactic. There is a main theme that gets remixed to follow each
other setting. It keeps pretty fluent, as well. Listen carefully and
you'll find a few classic tunes in this game. Nostalgia!
Sound Effects: 9/10
They took out much of Mario's voice,
which was a little disturbing. Otherwise, Mario's jump, fireball, and
other SFX return. It all fits perfect and shouldn't bother you too
much. There are times when too many odd sound effects would make you
turn the volume down. But who cares, you're having too much fun to
care about this!
Challenge: 6/10; With cheat: 8/10
D'oh! Alright, maybe
Nintendo didn't really implement a huge challenge; they'd much rather
leave the players with their own imaginations. There aren't too many
big death spots, but a few can get very annoying, especially in later
worlds. Lives are as common as coins, but you can live with it.
Challenge yourself NOT to go over 10 lives, for example. BUT WAIT!
There IS a way to increase the challenge. It brings back the
original's no-going-back (in a large percent of the levels). See the
cheat codes for that.
World Map: 10/10
The world map is awesome. It is
reminiscent of Super Mario Bros. 3, with the Toad Houses, Towers (like
fortresses), Castles, and Wandering Hammer Bros. It is semi-linear,
with choice of paths at several places in the game. The top also shows
the name of the level, total Star Coins, Wandering Red ? block
locations, current level Star Coins, and reserve item. You can't use
the reserve item here. The bottom screen shows all worlds unlocked and
the full world map. Touch a world to travel there.
Replayability: 10/10
Too bad it can't be 13/10! Yes, this is where
Mario games truly shine--replayability. Unlike games like Pokémon, with
only one save file, this game has three. You can play over and over, with
different routes and challenges. For example: standard exits only, no Mega/Mini
mushrooms, 100%, no saving unless needed, you have to quit at game over, et
cetera. Let your imagination run free.
Saving: 7/10
Saving gets its own category for a reason. There is no
Super Mario Advance 4-style of saving: no suspension save. You can only save
when you complete a Tower or Castle the first time or spend Star Coins. But,
because it's extremely easy, there shouldn't be a problem.
Minigames: 8/10
A nice addition. Many of the games return from
Super Mario 64 DS. There are several new ones, as well. These are perfect for
keeping you entertained when you don't really want to play the main game. A
stylus is a must. Multiplayer unlocks some new games, covered in the next
section.
Multiplayer: 8/10
Sort of a disappointment if you've been looking
at updates since 2005. In some of the early videos of this game from 2005, it
shows Mario vs. Luigi in many normal levels. But when the game is published,
instead they chose to make 5 specially-designed levels and some new mini-games.
It's still a great addition, just like the mini-games, except this is when
around another buddy with a DS. Oh yeah, most importantly, this game does NOT
have Wi-Fi.
Extras: 9/10
A few nice little add-ons are available. There are
wallpapers to decorate the bottom screen (for a fee), a challenge mode,
minigames, multiplayer, custom controls, the ability to play as Luigi, and 240
Star Coins. Have fun unlocking some of them.
Buy, Rent, or Emulate: Buy
What are you doing still
reading this?! Go out there and buy this game now! It is worth the
30-35 USD (32-38 CAD, 23-27 EUR) to buy it. It is sad if you have to
go so low to emulate it.
Final Word: 10/10
This excellent, one-of-a-kind game is a
great addition to the Mario series. New Super Mario Bros. is one of
the better Mario games. Congratulations, Nintendo! You've made a great
game!
Quote:
Super Mario 64: "Thank you so much-a for-a
playing-a my game!"


























